https://github.com/AABBCCDKG/Video_prediction_through_physical_laws

Introduction

Importance:

Predicting 2D video sequences is a crucial task in understanding and simulating real-world dynamics, which has applications in various fields, including gaming, autonomous systems, and industrial robotics.

Problem:

Gap:

Consequences:

Approach:

To address these issues, we propose a framework for predicting object motion that incorporates physical laws:

  1. Identifying object positions in video sequences and fitting these to position functions.
  2. Calculating dynamic parameters such as acceleration and velocity from the fitted functions.
  3. Simulating object interactions using a physics engine to handle phenomena like collisions.
  4. Generating predicted video sequences in the form of sketches.
  5. Mapping textures to predictions using cGAN, allowing for more accurate and realistic video outputs based on input video textures.